DevSelect is Hiring a Mobile Game Build Engineer Near Seattle, WA
Title: Mobile Game Build Engineer Location: Seattle, WA Openings: 1 Type: Full-time Hire
CLIENT is an innovative developer and world-class publisher of a diverse portfolio of casual game franchises. We serve millions of players every day and are dedicated to providing players with the opportunity to play, connect, compete and discover anywhere and on any device. We are dedicated to enhancing life through exceptional play. Automation is the Mission The CLIENT CentralTech team is looking for an Mobile Game Build Engineer to bring automation to our release pipeline. Our ultimate goal is to automate as much as possible from the moment a commit is made into a source repository to when a game is uploaded to an app store. This job will require an ability to research and evaluate existing technologies, as well as strong software engineering skills to implement a solution that will help us achieve our goals. You will be part of a small team, so the ability to work independently and efficiently, with a flexible approach to solving problems is a must. Responsibilities
Work with engineering teams to architect, standardize, and automate mobile build and release processes in cloud projects, with a focus on CI/CD
Evaluate, research and construct mobile build solutions for iOS and Android platforms
Help maintain legacy build and release pipelines with an eye toward migrating/deprecating services as necessary.
Enhance CLIENT documentation around build and release processes
Qualifications
Senior level software engineering experience
Experience with Unity and game development
Awareness of game test/quality processes and tooling
A growth mindset and willingness to learn new skills
Excellent communications skills
Flexible in what you do and a willingness to try new things
Detail-oriented, motivated, results driven, and a self-starter who can work without supervision
Experience with CI/CD systems like Jenkins, GitHub Actions etc.
Experience with containerization environments
Experience with “Infrastructure As Code”
Experience with modern source control
Experience with cloud platforms
Experience with scripting/coding, Python/Ruby/Java preferred
Strong Architecture and Design skills
A team player who is able to accept feedback and gather requirements from multiple sources
Preferred Qualifications
Familiarity with artifact storage/management systems such as Nexus Sonatype or JFrog
Familiarity with networking concepts, especially in cloud environments.
Experience working in an Agile methodology project environment.
Experience designing and building test automation tools/systems using open source test automation tools
Experience with mobile app automation tools such as Appium and Headspin
Experience working on a development team that practices Agile/scrum methodologies