What are the responsibilities and job description for the Gameplay Engineer position at Ascendion?
About Ascendion
Ascendion is a leading provider of AI-powered software engineering solutions that help businesses innovate faster, smarter, and with greater impact. We partner with over 400 Global 2000 clients across North America, APAC, and Europe to tackle complex challenges in applied AI, cloud, data, experience design, and workforce transformation. Powered by more than 11,000 experts, a bold culture, and our proprietary Engineering to the Power of AI (EngineeringAI) approach, we deliver outcomes that build trust, unlock value, and accelerate growth. Headquartered in New Jersey, with 40 global offices, Ascendion combines scale, agility, and ingenuity to engineer what’s next.
Learn more at https://ascendion.com/.
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Ascendion | Engineering to elevate life
We have a culture built on opportunity, inclusion, and a spirit of partnership. Come, change the world with us:
- Build the coolest tech for the world’s leading brands
- Solve complex problems - and learn new skills
- Experience the power of transforming digital engineering for Fortune 500 clients
- Master your craft with leading training programs and hands-on experience
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Join a culture of high-performing innovators with endless ideas and a passion for tech. Our culture is the fabric of our company, and it is what makes us unique and diverse. The way we share ideas, learning, experiences, successes, and joy allows everyone to be their best at Ascendion.
Title: Gameplay Engineer
Location: 100% remote
Purpose of the Team:
- The team supports the Creator Platform by building tools and documentation that enable creators to develop custom game content (e.g., mods, scripts, and add-ons).
- Their work focuses on making it easier for developers to create advanced experiences by providing guidance, code samples, and tooling to support content development.
Key projects:
- This role will contribute to developing code samples and example content (e.g., mini-games, gameplay scenarios like custom drawbridges/castles) to demonstrate new features
Disqualifiers:
- Candidates without experience in gameplay development, game mods/add-ons, or scripting will not be eligible. Individuals primarily focused on programming like C/C demonstrated TypeScript or scripting experience may not be a fit and would be a red flag.
Best vs. Average:
- The ideal resume will include hands-on experience building game content such as mods, add-ons, or extensions (e.g. Java, Sims, or similar platforms).
Summary:
- The main function of a Gameplay Engineer is to design, develop, and implement applications using general languages and technologies (e.g. - C#, C , HTML) to support business requirements.
Job Responsibilities:
- Analyze highly complex business requirements; generate technical specifications to design or redesign complex software components and applications
- Act as an expert technical resource for modeling, simulation and analysis efforts
- Leverage industry best practices to design, test, implement and support a solution
- Assure quality, security and compliance requirements are met for supported area
- Be flexible and thrive in an evolving environment
- Adapt to change quickly and adjust work accordingly in a positive manner
Qualifications:
- Bachelor's degree in a technical field such as computer science, computer engineering or related field required
- 2-4 years experience required
- Development experience in needed language or technology (e.g. - C#, C , HTML)
- Hands on experience in designing, developing and successful deployment of large scale projects from end-to-end
- Hands on experience in following the iterative and agile SDLC
Explain a typical day in the role.:
- A typical day starts by pulling the latest preview build and testing whether your in-progress sample projects still work against it fixing any breaks from API or format changes.
- Mid-morning, you dive into focused building: maybe you're creating a mini-game that demonstrates the new custom component system, working in VS Code on TypeScript scripts and JSON definitions, then loading to playtest and iterate.
- After lunch, you meet with an engineer who walks you through a new world-generation API that's about to ship you brainstorm what kind of sample would best showcase it and start prototyping a world template.
- Later in the afternoon, you package up a finished sample project: cleaning up code comments, writing a clear README, testing the setup instructions from scratch, and pushing it to the GitHub repo. If there's time, you might record a quick screen capture walkthrough of the sample to hand off for a video or Learning Portal tutorial.
- The day-to-day is building things — but with the discipline and polish of shipping reference content that thousands of creators will rely on.
What is the ideal background of a candidate for this role?:
- A strong portfolio would show polished, playable content: sample add-ons, mini-games, custom maps, or Marketplace submissions.
- They should have a game designer's eye for making small experiences that are fun and clearly demonstrate a concept, combined with a developer's discipline around code quality, documentation, and version control.
- Bonus points for candidates who can also produce video walkthroughs or write tutorials
Top 3 Must-Have HARD Skills & years of experience for each:
- Experience building game content, mods, or add-ons strong experience with other moddable game platforms counts too.
- Scripting ability, specifically TypeScript - Candidates should be deeply comfortable working with behavior packs, resource packs, JSON entity/item/block definitions, and the Script API (JavaScript/TypeScript).
Salary Range:$95,200 - 99,000 Annually -Factors that may affect pay within this range may include geography/market, skills, education, experience, and other qualifications of the successful candidate.
Benefits:The Company offers the following benefits for this position, subject to applicable eligibility requirements: [medical insurance] [dental insurance] [vision insurance] [401(k) retirement plan] [long-term disability insurance [short-term disability insurance] [5 personal days accrued each calendar year. The Paid time off benefits meet the paid sick and safe time laws that pertain to the City/ State] [10-15 days of paid vacation time] [6 paid holidays and 1 floating holiday per calendar year]
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Position Information
Salary : $95,200 - $99,000