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Staff UX Designer
Sam's Club SAN BRUNO, CA
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$92k-114k (estimate)
Other | Wholesale 2 Weeks Ago
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Sam's Club is Hiring a Staff UX Designer Near SAN BRUNO, CA

What you'll do...

Position: Staff UX Designer

Job Location: 850 Cherry Avenue, San Bruno, CA 94066

Duties: Develop visionary strategies for projects with Product Managers and Business to foster continuous improvement and innovation that contributes to Walmart's growth through exceptional customer experiences. Engage with stakeholders to align business goals and user needs, while establishing design goals and objectives that guide the team's efforts to solve complex problems. Forge collaborative relationships with stakeholders, including peers, researchers, design leaders, product partners, engineers, and executives, by communicating design work, negotiating future directions, and aligning priorities with business objectives for endorsement from executive leadership. Incorporate data-driven insights into UX strategies, identifying pain points, opportunities, and transforming data findings and user feedback into actionable design recommendations and improvements. Participate in roadmap and sprint planning alongside product, design, operations, and engineering leaders, effectively assigning tasks to designers for streamlined project execution. Work with team on project advancements, ensuring on-time delivery and maintaining a high standard of quality. Produce great work in short timeframes, multi-task across different projects and platforms and adapt to the ever-changing nature of the business and technological landscape. Drive collaborations between designers across multiple teams on interdependent projects and merge solutions into a larger structure and create a cohesive design ecosystem. Participate in the creation of service design and craft seamless online-to-offline experiences within the retail sector. Create an experience and ecosystem for “In-club inventory intelligence” to enhance inventory accuracy, minimize shrinkage, and ensure a cohesive visual identity aligned with the Bold and Blue in-club design system. Participate in research and user testing, leveraging personas, user flows, wireframes, and functional specifications to communicate design recommendations. Participate in the end-to-end design process, ranging from low-fidelity concepts to mid-high-fidelity mockups, prototypes, and design assets. Develop design templates and patterns that align seamlessly with the broader design system, driving the establishment and adoption of the design system and accessibility compliance for Sam’s Club products, ensuring uniform and inclusive experiences across services.

Minimum education and experience required: Master's degree or equivalent in UI/UX design, graphic design, visual communication, product design, computer science, information technology, or related area and 2 years of experience in UI/UX, interactive and visual design, electronics art, multimedia design, or related area; OR Bachelor's degree or equivalent in UI/UX design, graphic design, visual communication, product design, computer science, information technology, or related area and 4 years of experience in UI/UX, interactive and visual design, electronics art, multimedia design, or related area.

Skills required: Experience with design explorations and communicating design concepts through sketching, storyboarding, and wireframing skills using Balsamiq, Sketch, or Miro. Experience producing mid-to-high fidelity mockups using design tools including Sketch or Figma. Experience creating interactive prototypes using Figma, InVision, or Adobe XD. Experience creating icons and illustrations using tools including Adobe Photoshop or Adobe Illustrator. Experience creating animations or motion graphics using After Effects, Principle, or Lottie. Experience generating personas, user flows, journey maps, and sitemaps using Miro, Sketch, or Figma. Experience conducting user research offline or online with methodologies including contextual inquiry, affinity analysis, heuristic evaluation, surveys, data analysis, and competitive analysis. Experience conducting usability testing via prototypes or launching products using offline and online tools including Figma, InVison, and Quantum Metric. Experience delivering production assets and design specifications with tools including Zeplin or Figma. Experience performing "Visual Quality Assurance" tasks via Figma or Zeplin to ensure engineers have built software as intended. Employer will accept any amount of experience with the required skills.

Salary Range: $143,000/year to $286,000/year. Additional compensation includes annual or quarterly performance incentives. Additional compensation for certain positions may also include: Regional Pay Zone (RPZ) (based on location) and Stock equity incentives.

Benefits: At Walmart, we offer competitive pay as well as performance-based incentive awards and other great benefits for a happier mind, body, and wallet. Health benefits include medical, vision and dental coverage. Financial benefits include 401(k), stock purchase and company-paid life insurance. Paid time off benefits include PTO (including sick leave), parental leave, family care leave, bereavement, jury duty and voting. Other benefits include short-term and long-term disability, education assistance with 100% company paid college degrees, company discounts, military service pay, adoption expense reimbursement, and more.

Eligibility requirements apply to some benefits and may depend on your job classification and length of employment. Benefits are subject to change and may be subject to a specific plan or program terms. For information about benefits and eligibility, see One.Walmart.com.

Wal-Mart is an Equal Opportunity Employer.

#LI-DNI #LI-DNP

Job Summary

JOB TYPE

Other

INDUSTRY

Wholesale

SALARY

$92k-114k (estimate)

POST DATE

04/27/2024

EXPIRATION DATE

05/09/2024

HEADQUARTERS

JEFFERSON CITY, MO

SIZE

15,000 - 50,000

FOUNDED

2016

CEO

LAURA LEVINE

REVENUE

$10M - $50M

INDUSTRY

Wholesale

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If you are interested in becoming a Staff UX Designer, you need to understand the job requirements and the detailed related responsibilities. Of course, a good educational background and an applicable major will also help in job hunting. Below are some tips on how to become a Staff UX Designer for your reference.

Step 1: Understand the job description and responsibilities of an Accountant.

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They communicate design ideas and prototypes to developers.

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Ultimately, staff UX designer will make product more user-friendly and intuitive to attract and retain customers.

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The staff UX designer creates satisfying and compelling experiences for users of a product, often drawing on results from user research and workflow analysis.

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Step 2: Knowing the best tips for becoming an Accountant can help you explore the needs of the position and prepare for the job-related knowledge well ahead of time.

Career tips from people on Staff UX Designer jobs

A strong portfolio of successful UX and other technical projects is essential.

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An internship is a common path into UX design, especially for students at UX bootcamps and degree programs.

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Be proficient in one or more UX design tools.

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Have an understanding of the UX process.

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Create a portfolio of your work.

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Step 3: View the best colleges and universities for Staff UX Designer.

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