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Responsibilities:
Collaborate with scientists and engineers to create and iterate on rapid prototype software for user experimentation, modeling, and visualization
Design, develop, maintain and document efficient, reusable, and reliable software
Design, prototype and test system control algorithms and interfaces for novel electromechanical systems
Required Qualifications:
Bachelor’s degree in computer science, mechatronic engineering, electrical engineering or related field, or equivalent experience
1 years experience developing prototype interactions, interfaces, and/or experiences using Unity and Unreal Engine, as demonstrated in a strong portfolio
Experience with standard software practices including source control and unit testing
Excellent communication skills and ability to work collaboratively within a cross-discipline team environment
Desired Qualifications — 1 or more of these would be nice, but not required:
Experience with user-focused research in areas such as psychology, neuroscience, human factors, or UX
Experience developing interactions or interfaces for AR/VR applications
Familiarity with applied statistics and data-driven approaches for optimization and modeling
Experience with other programming languages in these domains such as Python, Matlab and C
Experience with mechatronics, instrumentation, and/or characterization of customized mechanical hardware platforms
Full Time
$100k-120k (estimate)
03/16/2024
07/11/2024