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Marathon Weapons Designer (Mid to Senior)
Bungie Bellevue, WA
$82k-101k (estimate)
Full Time | Consumer Goods 4 Months Ago
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Bungie is Hiring a Remote Marathon Weapons Designer (Mid to Senior)

We are looking for a highly technical, Mid to Senior level Gameplay Designer to join Marathon’s diverse Weapons and Equipment team. Our Weapon and Equipment Designers are dedicated to creating seamless core game feel that drives unforgettable combat and PvP experiences.

As a Weapons Designer on the Marathon team, you will work closely with the design team to craft robust gameplay and define camera, control and character at an atomic level. You will collaborate with team members from other disciplines to drive a holistic gameplay experience. You will contribute to the design processes to ensure your work and that of your team is the very best it can possibly be.

RESPONSIBILITIES

  • Creatively drive compelling second-to-second PvP gameplay experiences
  • Collaboratively design, implement, and balance weapons
  • Make the gameplay experience accessible to as many people as possible
  • Work with audio, effects and animation artists to make in-game cause and effect clear to players
  • Drive to develop well understood goals that match the creative direction of the game
  • Help refine, develop, and create team processes to drive alignment and collaboration

REQUIRED SKILLS

  • Previous experience as a Gameplay Systems Designer (or similar) on a shipped, high-quality game, especially if combat and PvP focused
  • Extensive technical experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it
  • Demonstrable understanding of how second-to-second action games work and why people play them
  • Clear history of collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal
  • Ability to creatively align with the team and then take initiative locally and externally
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
  • Understanding of animation principles, ability to talk anticipation, follow-through, character and the fundamentals of camera and control
  • Ability to deliver and receive feedback on design in a constructive and positive way
  • Experience with many modes of online play

For Senior level candidates, in addition to the above skills, we are targeting:

  • Demonstrable leadership experience, such as unifying teams, mentoring, and promoting best practices
  • Experience delegating ownership of work when necessary
  • Ability to work on problems of diverse scope where analysis of situations requires evaluation
  • Ability to own large scale systems and improve workflows and discipline craft

NICE-TO-HAVE 

  • Portfolio demonstrating the drive to make great feeling action gameplay
  • Experience successfully leading interdisciplinary teams through several game development cycles

Job Summary

JOB TYPE

Full Time

INDUSTRY

Consumer Goods

SALARY

$82k-101k (estimate)

POST DATE

02/14/2024

EXPIRATION DATE

07/09/2024

WEBSITE

bungie.net

HEADQUARTERS

BELLEVUE, WA

SIZE

500 - 1,000

FOUNDED

1991

TYPE

Private

CEO

HAROLD RYAN

REVENUE

$50M - $200M

INDUSTRY

Consumer Goods

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About Bungie

Bungie is a developer and provider of web-based video games such as Destiny, Halo, Myth, Oni and Marathon.

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