What are the responsibilities and job description for the OpenXR App Developer-Redmond, WA(Onsite) position at Jobs via Dice?
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Hello Friends,
I Hope you are doing well.
This is Surya from Humac Inc., Please check the following job description, and if you are interested, or know someone who might be interested, please share your updated resume to reach you.
Title: OpenXR App Developer
Location: Redmond, WA(Onsite)
Overview
We re looking for a Contingent Worker (CW) to help build and maintain OpenXR-based XR applications. You ll work closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes/devices.
Responsibilities
Best Regards,
Sai Surya Teja
US IT Recruiter
Humac Inc.
P:
E: | W:
LinkedIn:
Phoenix, AZ 85027
Hello Friends,
I Hope you are doing well.
This is Surya from Humac Inc., Please check the following job description, and if you are interested, or know someone who might be interested, please share your updated resume to reach you.
Title: OpenXR App Developer
Location: Redmond, WA(Onsite)
Overview
We re looking for a Contingent Worker (CW) to help build and maintain OpenXR-based XR applications. You ll work closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes/devices.
Responsibilities
- Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
- Build interactive features such as:
- Input handling (controllers, hands, action sets, haptics)
- Scene/interaction systems (grabbing, ray interactions, UI in 3D)
- Rendering and performance optimizations (frame pacing, latency-sensitive updates)
- Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
- Create clean, testable code and contribute to basic CI/build scripts as needed.
- Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
- Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
- 3 years of professional software development experience (or equivalent).
- Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
- Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
- Strong C/C and/or C# skills (depending on stack), plus solid debugging skills.
- Experience with a real-time engine or framework such as:
- Unity (C#) and OpenXR plugin ecosystem, or
- Unreal (C ) XR pipeline, or
- Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
- Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
- Shipped at least one OpenXR-based app or feature to production.
- Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
- Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
- Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
- Experience building reusable components/frameworks for XR interaction or app scaffolding.
Best Regards,
Sai Surya Teja
US IT Recruiter
Humac Inc.
P:
E: | W:
LinkedIn:
Phoenix, AZ 85027