Demo

OpenXR App Developer

Intelliswift - An LTTS Company
Redmond, WA Contractor
POSTED ON 4/15/2026
AVAILABLE BEFORE 5/14/2026

Job Title: OpenXR App Developer

Location: Onsite - Redmond, WA

Duration: 12 Months to start with


We are seeking an OpenXR App Developer to build and maintain XR applications using OpenXR standards. This role involves working with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences across OpenXR‑compatible devices.


Must-have HARD skills:

  • Graphics Experience
  • OpenXR app development experience
  • Great communication skills


Minimum Qualifications:


3 years of professional software development experience

Hands-on experience shipping 3D real-time applications (XR, games, simulation, visualization)


Practical experience with OpenXR fundamentals:

  • Instance/session
  • Swapchains
  • Spaces
  • Actions/action sets


  • Strong proficiency in C/C and/or C#, with solid debugging skills


Experience with at least one real-time engine or XR framework:

  • Unity (C#) with OpenXR support
  • Unreal Engine (C ) XR pipeline
  • Custom/native rendering pipelines using Vulkan, OpenGL, or DirectX


Understanding of XR performance constraints:

  • High frame rate targets (72/90/120 FPS)
  • GPU/CPU bottleneck analysis
  • Low‑latency rendering considerations



Preferred Qualifications


  • Shipped at least one OpenXR-based application or features


Experience with OpenXR extensions, including:

Hand tracking:

  • Eye gaze
  • Foveated rendering
  • Scene/space‑related extensions


Graphics expertise:

  • Vulkan/OpenGL/DirectX
  • Shader development
  • Profiling tools (e.g., RenderDoc, engine profilers)


Android XR development experience (Gradle, NDK, JNI)

Experience creating reusable components or frameworks for XR interactions


Responsibilities:

Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, iteration)

Build interaction features, including:

Input handling (controllers, hands, haptics, action sets)

Scene and interaction systems (grabbing, ray interactions, 3D UI)

Implement rendering and performance optimizations:

  • Frame pacing
  • Latency-sensitive updates


Integrate device/runtime features such as:

  • Tracking spaces
  • Anchors or anchor-like constructs
  • Passthrough or scene understanding (when available through OpenXR extensions)


  • Write clean, testable, maintainable code
  • Contribute to CI/build pipelines as needed

Debug runtime/device issues related to:

  • Graphics
  • Input
  • Tracking
  • Platform integration


  • Work closely with product, UX, and engineering teams
  • Document architecture, design decisions, and tradeoffs

Salary : $75 - $85

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