What are the responsibilities and job description for the Senior Designer position at Terra West Management Services?
Job Type
Full-time
Description
The Senior Designer is a lead “maker” inside the ImagineCo Studio team. The role is charged with building diverse
visual products that visualize ideas, tell stories, communicate strategies, package research and insights, and
experiment with the development of tools to advance complex challenges. The role majors in creating design assets
as valuable work products and minors in a series of collaboration processes required to catalyze generative value
And New Content. What It Will Feel Like
programs, and nuanced approach to new ways of working and creating impact in the world. This is no typical
brochure. We are committed to conveying inspired stories about what is possible. For us, the process is
the project. So, we must create assets, tools, dynamic media, cultural artifacts, and compelling insights
that invite people into a signature operating system that builds alternative better futures.
practice that blends problem framing (what most people skip over), strategy (what most people offer other
departments and think is "business"), and making (the joyful part of invention we as designers are taught in
school). This role invites you to have a voice in all three domains, not just the third.
means: Tools, Templates, and Toys. Lions and Tigers and Bears, Oh My! As we move from our Epic Decade
history to becoming ImagineCo, there is an opportunity to take our magical successful history of working
with companies like Apple and communities like Fort McMurray as singular customized expressions and
learn how to repeat our methods and insights without losing the magic. Being part of the design team means
experimenting with ways to build an operating system for our processes.
Key Responsibilities
Requirements
Required:
Preferred
Full-time
Description
The Senior Designer is a lead “maker” inside the ImagineCo Studio team. The role is charged with building diverse
visual products that visualize ideas, tell stories, communicate strategies, package research and insights, and
experiment with the development of tools to advance complex challenges. The role majors in creating design assets
as valuable work products and minors in a series of collaboration processes required to catalyze generative value
And New Content. What It Will Feel Like
- Tell Extraordinary Stories as an Extraordinary Communicator - Leverage your powers as a graphic
programs, and nuanced approach to new ways of working and creating impact in the world. This is no typical
brochure. We are committed to conveying inspired stories about what is possible. For us, the process is
the project. So, we must create assets, tools, dynamic media, cultural artifacts, and compelling insights
that invite people into a signature operating system that builds alternative better futures.
- Blend Problem Framing, Strategy, and Making - Become a member of a growing studio that sees design
practice that blends problem framing (what most people skip over), strategy (what most people offer other
departments and think is "business"), and making (the joyful part of invention we as designers are taught in
school). This role invites you to have a voice in all three domains, not just the third.
- Build Out an Imagination Operation System of Design Methods - Contribute to the capacity building of
means: Tools, Templates, and Toys. Lions and Tigers and Bears, Oh My! As we move from our Epic Decade
history to becoming ImagineCo, there is an opportunity to take our magical successful history of working
with companies like Apple and communities like Fort McMurray as singular customized expressions and
learn how to repeat our methods and insights without losing the magic. Being part of the design team means
experimenting with ways to build an operating system for our processes.
Key Responsibilities
- Be an active member of Studio Client "project teams" blending strategy, design, and the invention of new
- Convert ideas, research, insights, strategies, frameworks, and storytelling into visual communication
- Help produce the environments, experiences, and conditions that allow client teams to feel comfortable
- Develop mastery over the ImagineCo and Studio specific methods and feel comfortable executing,
- Bring a passion discipline for the 1) highest quality aesthetic practices, 2) technical skills, and 3) fields of
- Explore and experiment with new mediums to continue to advance the vehicles of impact the studio can
- Proactively explore solutions, foresee interdependencies, and anticipate opportunities to create tangible
Requirements
Required:
- Bachelor’s degree from accredited university in graphic design and/or visual arts
- 3-years previously relevant work experiences
- Strong mastery of design visual theory (i.e., typography, color theory, composition, iconography,
- Online / digital portfolio that demonstrates strong graphic design and/or compelling user experiences
- Strong mastery of 2-D visual communication and collaboration software platforms & toolsets (e.g., Adobe
Preferred
- Master’s Degree or commensurate experience
- Experience collaborating with team members from ImagineCo
- Master at anticipating needs and taking the initiative to act with a solution-oriented mindset
- Ability to keep multiple priorities on track
- Discreet, resourceful and energized by making things run seamlessly
- Thrives in a high-touch, attention to detail environment
- Exceptional organizational skills with the ability to prioritize in a fast-paced environment
- Strong written and verbal communication skills (e.g., articulating the WHY behind every “sketch”)
- High emotional intelligence, discretion, and professionalism
- Tech-savvy (always familiarizing with emerging technologies) with a can-do attitude
- Flexibility to handle a mix of strategic and tactical work
- Adaptable, with a growth mindset
- n/a
- Salaried; exempt
- Primary location: Providence, Rhode Island
- Travel: Occasional travel locally and regionally for offsite business meetings
- Work arrangements: Blend of in-office and remote work (2-3 days in-office)