What are the responsibilities and job description for the Software Engineer - Intern/Co-op - Albany, NY position at Rocket Science Group?
Software Engineer - Intern / Co-op Placement
Please note that this is a hybrid position with a mixture of in-office and home-based working. Our Co-op will run from May - December 2026.
Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.
But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape -- and with offices in Albany, NY; Austin, TX; and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale.
About The Role
We’re looking for a Software Engineer Intern or Co-op who is eager to continue developing their skills in a professional environment to join our team in Summer 2026!
In this role, you’ll build upon your software engineering skills and will get the chance to implement technical solutions that help our partners’ games delight players around the world. You’ll have the opportunity to work with and learn from industry veterans across projects and gain exposure to both proprietary and commercially available game engines and various industry standard workflows.
Our ideal candidate is someone who is currently enrolled in College/University and has a passion for writing code and for video games themselves. We’re looking for someone who has a solid initial base in at least one programming language, has solid communication skills, works well in a team environment, and is open to learning new workflows and programming languages.
What You’ll Do:
Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
Closing date for this role is Friday 23rd January.
Please note that this is a hybrid position with a mixture of in-office and home-based working. Our Co-op will run from May - December 2026.
Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.
But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape -- and with offices in Albany, NY; Austin, TX; and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale.
About The Role
We’re looking for a Software Engineer Intern or Co-op who is eager to continue developing their skills in a professional environment to join our team in Summer 2026!
In this role, you’ll build upon your software engineering skills and will get the chance to implement technical solutions that help our partners’ games delight players around the world. You’ll have the opportunity to work with and learn from industry veterans across projects and gain exposure to both proprietary and commercially available game engines and various industry standard workflows.
Our ideal candidate is someone who is currently enrolled in College/University and has a passion for writing code and for video games themselves. We’re looking for someone who has a solid initial base in at least one programming language, has solid communication skills, works well in a team environment, and is open to learning new workflows and programming languages.
What You’ll Do:
- Feature Development: Implement and extend gameplay features and systems.
- Debugging: Learn to effectively resolve issues in a team environment.
- Technical Design: Bring creative ideas and solutions to life with collaborative software engineering processes.
- Code Review: Conduct code reviews, provide constructive feedback, and set an example of quality code implementation that adheres to coding standards.
- 2-3 years of College/University programming education.
- Solid foundation with C and/or C#.
- Solid math skills.
- Ability to communicate effectively with internal and external teams.
- Strong critical thinking skills and the drive to solve problems and debug programs.
- Strong collaborative skills with a willingness to accept and respond to critical feedback.
- Capacity for self-motivation, the ability to work independently, a willingness to ask questions, and a strong work ethic.
- Passion for video games and knowledge of current industry trends.
- Experience with multiple programming languages.
- Experience with personal or school projects in Unreal, Unity, or Godot.
- Experience designing and implementing features and projects.
- Paid Federal Holidays
- Professional Development: We offer opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries.
- Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch!
- Office Perks: In addition to everything above, we also provide:
- Weekly Team Lunches and snacks
- Fully Equipped Team Lounge, Including our Favourite Consoles and Games
- And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects – if we do say so ourselves!
Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
Closing date for this role is Friday 23rd January.