What are the responsibilities and job description for the Character Artist position at Prophecy Games?
Prophecy Games is looking to hire an innovative Character Artist to join our Art team and work at our studio in Alpharetta, Georgia. This is an in office position.
Prophecy Games is the developer and publisher for Deadzone: Rogue, which has been enjoyed by 500,000 players since its launch in April 2025. In this position, you would work closely with our Art Lead building the Deadzone: Rogue world.
Job Responsibilities
- Create high resolution 3D sculpts of organic / hard surface characters / creatures / weapons / props.
- Create clean, deformable low poly models within triangle count budget.
- Create optimized UV layouts while keeping texture size budgets and areas of visual interest in mind.
- Create textures that meet the visual style and quality bar.
- Generate different material types which adhere to instruction count budget while still pushing the visuals on assets created.
- Work with the Art Lead on technical / aesthetic problem solving efforts.
Skills & Requirements
- 1-2 years of experience creating AAA quality character assets for games, film or animation.
- Portfolio demonstrating exceptional character designs with animatable topology.
- Strong grasp of composition, color theory, value, form, scale, shape language, and silhouette.
- Strong knowledge of human / animal anatomy and proportions.
- Ability to embellish concepts with technical constraints in mind while maintaining overall aesthetic.
- Ability to work collaboratively and communicate well with multiple teams outside of the Character Modeling Department.
- Comfortable prototyping and working with iterative development processes.
- Comfortable receiving constructive group criticism and making artistic adjustments to meet performance guidelines.
- Excellent work ethic, self-motivated, organized, and able to meet deadlines.
- A passion for creating and playing video games.
Preferred candidates have
- Experience with Unreal engine 4.x - 5.x
- AAA game development experience as a Character Artist
- 1-2 years experience with industry standard applications: Zbrush, Maya / Max / Modo, Photoshop, 3D Coat or Substance Painter
- Understanding of Rigging / Animation a plus
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