Demo

GPU Architect/Designer

Oxmiq Labs
Campbell, CA Full Time
POSTED ON 4/18/2026
AVAILABLE BEFORE 5/17/2026

GPU Architecture/Design (Shader / SIMT)


Job Summary

We are seeking an experienced GPU Architect/Designer with strong expertise in shader core architecture and SIMT (Single Instruction Multiple Threads) execution models. This role involves defining next-generation GPU microarchitecture, optimizing throughput and efficiency, and driving scalable, high-performance parallel compute solutions.


The ideal candidate will have deep knowledge of GPU shader pipelines, thread scheduling, memory hierarchy, and parallel execution models, with experience translating architectural concepts into high-quality RTL implementations.


Key Responsibilities


Architecture & Microarchitecture

  • Define and evolve GPU shader core architecture, including SIMT execution units and pipeline design.
  • Design warp/wavefront scheduling, thread dispatch, and execution models.
  • Architect SIMT execution pipelines, including ALU pipelines, vector units, and control flow units.
  • Define thread divergence handling, reconvergence strategies, and branch control mechanisms.
  • Develop scalable shader architectures supporting high thread-level parallelism.
  • Collaborate on ISA definitions related to shader and compute workloads.
  • Analyze shader workloads and identify performance bottlenecks.
  • Optimize GPU execution efficiency across diverse workloads including:
  • Compute shaders
  • AI / ML kernels
  • High-performance parallel workloads
  • Drive performance-per-watt and area efficiency improvements.


Memory & Interconnect

  • Define GPU memory subsystem interactions including:
  • Register files
  • Shared/local memory
  • L1/L2 cache hierarchy
  • Memory coalescing mechanisms
  • Optimize memory access scheduling and bandwidth utilization.
  • Collaborate on interconnect and memory fabric architecture.


RTL & Design

  • Translate architectural specifications into microarchitecture definitions.
  • Implement shader pipeline logic in System Verilog.


Verification & Validation

  • Define architectural test plans and validation strategies.
  • Develop:
  • Directed tests
  • Constrained-random tests
  • Performance validation frameworks
  • Analyze simulation and silicon results to drive design improvements.


Required Qualifications


Bachelor’s, Master’s , or PhD's degree in:

  • Computer Engineering
  • Electrical Engineering
  • Computer Science


10 years of experience in GPU, CPU, or parallel processor architecture.


Strong experience with:

  • SIMT / SIMD architectures
  • Shader core design
  • Thread scheduling
  • Pipeline microarchitecture
  • Memory hierarchy design


Proficiency in:

  • SystemVerilog or Verilog
  • Microarchitecture specification development
  • Performance modeling tools
  • RTL-level debugging


Deep understanding of:

  • Parallel computing models
  • GPU execution models
  • Pipeline hazard handling
  • Synchronization primitives

Salary.com Estimation for GPU Architect/Designer in Campbell, CA
$109,727 to $139,761
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