What are the responsibilities and job description for the Mid-Level 3D Generalist Artist position at Iconographics | Visualization for Litigation?
Mid-Level 3D Generalist
Iconographics LLC is a legal visualization firm looking for exceptional talent as the company grows. The ideal candidate has 5 years of animation experience, with expertise in forensic and/or medical visualization, legal expert engineering and scientific consulting/testifying, or adjacent fields. We are looking for a self-driven and motivated to help create high-quality legal visualizations used for expert exhibits. Compensation commensurate with skills and experience will be commission/salary based. Employer-provided health insurance and 401k; sick and vacation time paid.
This is a REMOTE POSITION.
Open to an initial contract period prior to a full-time offer.
Education and Experience:
- Minimum five year experience in 3D animation and collaborating within a pipeline
- Knowledge in Adobe Suite (after effects, photoshop and Indesign)
- Substance painter by Adobe (Required)
- Organic and hard surface modeling (Required)
- Maya Artist or Max Artist (Required)
- Strong attention to detail, composition, scale, lighting, and realism
- Ability to collaborate with creative teams while adapting to feedback and revisions in a fast-paced production environment
- Ability to create clean, optimized geometry for production-ready assets
Desired Skills:
- Preferably Render engine knowledge V-Ray
- Strong experience with 3ds Max and modern 3D production workflows
- Openness to learning new tools, programs, and adapting to evolving workflows
- Experience with large-scale environmental modeling and texturing
- Character animation experience preferred, including keyframe animation and motion refinement
- Experience with real-time game engines such as Unreal Engine or Unity
- Experience creating and working with procedural textures and materials
- Solid understanding of UV mapping
- Studio pipeline experience - Has worked with render farms
- Familiarity with high-resolution sculpting workflows in ZBrush
- Experience with Dynamics/FX simulations such as cloth, particles, rigid bodies, smoke, or destruction effects
- Familiarity with 3D scanning, drone data, and photogrammetry
- Experience modeling from scan data, CAD references, and photogrammetry meshes
- Rigging experience preferred, including skeletal setup, skinning, and control rig creation
- Ability to troubleshoot technical issues and maintain efficient scene organization
Responsibilities:
- Executing the tasks assigned to you in a timely manner
- Executing tasks accurately and researching any problem solving that might arise while working on a task
- Working together as a team to complete projects timingly, accurately and polished
- Responsible for letting director know if behind on tasks and projects assigned
- Adhering to stylistic guidelines to maintain cohesion across the Iconographics team
- organizing and naming consistent to maintain cohesion across projects, ensuring seamless collaboration among team members