What are the responsibilities and job description for the AR/VR Software Engineer position at CodeGeniusRecruit?
Work Snapshot
Type: W2 Contingent Role
Location: Redmond, WA, USA (United States)
Commitment: full-time
What You’ll Be Doing
- Develop XR applications using OpenXR, covering architecture, implementation, testing, and iteration
- Build interactive features including input handling, scene and interaction systems, and rendering and performance optimizations
- Integrate platform/runtime features such as tracking spaces and extensions
- Create clean, testable code and contribute to CI/build scripts
- Debug runtime and device issues related to graphics, tracking, and input
- Collaborate with product, UX, and engineering stakeholders and document designs and tradeoffs
What We’re Looking For
- Professional software development experience or equivalent
- Hands-on experience shipping 3D real-time applications such as XR, games, simulation, or visualization
- Practical experience with OpenXR core concepts including instance/session, swapchains, spaces, and actions
- Strong skills in C/C and/or C#, along with solid debugging abilities
- Experience with real-time engines or frameworks such as Unity, Unreal, or native OpenXR rendering
- Understanding of rendering and performance constraints for XR
- Experience shipping OpenXR-based applications or features to production
- Familiarity with OpenXR extensions
- Graphics experience with Vulkan, OpenGL, or DirectX, shaders, and profiling tools
- Android XR experience and low-level platform integration
- Experience building reusable components or frameworks for XR interaction or app scaffolding
How To Apply
- Upload resume
- Interview
- Submit form
Salary : $75 - $105