Demo

OpenXR Developer

BuzzClan
Redmond, WA Contractor
POSTED ON 4/15/2026
AVAILABLE BEFORE 5/14/2026

Job Overview:


We are seeking an experienced Application Architect III to design, develop, and maintain OpenXR-based immersive applications. The ideal candidate will work closely with engineering, product, and UX teams to build high-quality XR experiences across OpenXR-capable devices and runtimes.


This role requires strong expertise in real-time 3D development, graphics programming, and XR application architecture, with a focus on performance, interaction systems, and cross-platform compatibility.


Key Responsibilities:


Design, develop, and maintain end-to-end XR applications using OpenXR

Architect and implement immersive interaction systems including:

Controller and hand input handling

Action sets, gestures, and haptics

3D UI, ray interactions, and object manipulation (grabbing, dragging, etc.)

Develop and optimize rendering pipelines with a focus on:

Frame pacing and latency reduction

Achieving XR performance targets (72/90/120 FPS)

GPU/CPU bottleneck optimization

Integrate OpenXR runtime features such as:

Tracking spaces and spatial anchors

Hand tracking, eye tracking, and passthrough (where supported)

Debug complex issues across graphics, tracking, input, and runtime layers

Build reusable, clean, and testable code components

Contribute to CI/CD pipelines and build automation as needed

Collaborate with cross-functional teams (Product, UX, Engineering)

Document technical designs, trade-offs, and architectural decisions


Required Qualifications:


3 years of professional software development experience (or equivalent)

Proven experience shipping 3D real-time applications (XR, games, simulation, or visualization)

Strong hands-on experience with OpenXR concepts:

Instances, sessions, swapchains, spaces, actions

Strong programming skills in C and/or C#

Experience with at least one real-time engine or framework:

Unity (C#) with OpenXR plugin ecosystem, OR

Unreal Engine (C ) XR pipeline, OR

Native OpenXR development using Vulkan/OpenGL/DirectX

Strong debugging skills in complex real-time systems

Understanding of XR performance constraints (GPU/CPU optimization, latency sensitivity)


Preferred Qualifications:


Experience shipping at least one OpenXR-based production application or feature

Experience with OpenXR extensions:

Hand tracking, eye tracking, foveated rendering, scene understanding, etc.

Strong graphics programming background:

Vulkan / OpenGL / DirectX

Shader development and performance profiling tools (RenderDoc, engine profilers)

Experience with Android XR stack:

NDK, JNI, Gradle, platform-level integration

Experience building reusable XR frameworks or interaction toolkits


Top 3 Must-Have Skills:


Strong Graphics Programming / Performance Optimization

Hands-on OpenXR Application Development

Excellent Communication and Collaboration Skills

Additional Submission Requirements (Supplier Notes)

Salary : $55

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