What are the responsibilities and job description for the OpenXR Developer position at BuzzClan?
Job Overview:
We are seeking an experienced Application Architect III to design, develop, and maintain OpenXR-based immersive applications. The ideal candidate will work closely with engineering, product, and UX teams to build high-quality XR experiences across OpenXR-capable devices and runtimes.
This role requires strong expertise in real-time 3D development, graphics programming, and XR application architecture, with a focus on performance, interaction systems, and cross-platform compatibility.
Key Responsibilities:
Design, develop, and maintain end-to-end XR applications using OpenXR
Architect and implement immersive interaction systems including:
Controller and hand input handling
Action sets, gestures, and haptics
3D UI, ray interactions, and object manipulation (grabbing, dragging, etc.)
Develop and optimize rendering pipelines with a focus on:
Frame pacing and latency reduction
Achieving XR performance targets (72/90/120 FPS)
GPU/CPU bottleneck optimization
Integrate OpenXR runtime features such as:
Tracking spaces and spatial anchors
Hand tracking, eye tracking, and passthrough (where supported)
Debug complex issues across graphics, tracking, input, and runtime layers
Build reusable, clean, and testable code components
Contribute to CI/CD pipelines and build automation as needed
Collaborate with cross-functional teams (Product, UX, Engineering)
Document technical designs, trade-offs, and architectural decisions
Required Qualifications:
3 years of professional software development experience (or equivalent)
Proven experience shipping 3D real-time applications (XR, games, simulation, or visualization)
Strong hands-on experience with OpenXR concepts:
Instances, sessions, swapchains, spaces, actions
Strong programming skills in C and/or C#
Experience with at least one real-time engine or framework:
Unity (C#) with OpenXR plugin ecosystem, OR
Unreal Engine (C ) XR pipeline, OR
Native OpenXR development using Vulkan/OpenGL/DirectX
Strong debugging skills in complex real-time systems
Understanding of XR performance constraints (GPU/CPU optimization, latency sensitivity)
Preferred Qualifications:
Experience shipping at least one OpenXR-based production application or feature
Experience with OpenXR extensions:
Hand tracking, eye tracking, foveated rendering, scene understanding, etc.
Strong graphics programming background:
Vulkan / OpenGL / DirectX
Shader development and performance profiling tools (RenderDoc, engine profilers)
Experience with Android XR stack:
NDK, JNI, Gradle, platform-level integration
Experience building reusable XR frameworks or interaction toolkits
Top 3 Must-Have Skills:
Strong Graphics Programming / Performance Optimization
Hands-on OpenXR Application Development
Excellent Communication and Collaboration Skills
Additional Submission Requirements (Supplier Notes)
Salary : $55