Demo

Experience Designer (Interior + Scenic) - Immersive Entertainment

Time Mission
Cranston, RI Full Time
POSTED ON 7/29/2026
AVAILABLE BEFORE 9/29/2026

STEP INTO THE MISSION.

Time Mission is a social gaming adventure. Teams of two to five take on 25 interactive mission rooms, competing on speed, strength, intelligence and coordination as they race through the past, present and future. Every room is its own world and no two are alike.

timemission.com | instagram.com/timemission

We are open across the US and Europe, from Rhode Island and Houston to Brussels and Antwerp, with Dallas, Nashville, Edison, Charleston and Eindhoven landing next.

We build a lot of rooms. What we don't have is one person who owns how they look and feel. That's this job.

The design work (this is the heart of the role)

  • Lobbies. The first 90 seconds of the guest experience, and the last. Arrival, check-in, queue, retail, party rooms, seating, lighting, and how our brand lives in physical space. Right now our lobbies are the weakest part of a very strong product. We want them to be the reason people take the photo.
  • New mission rooms. Concept through build. Set dressing, materials, lighting, color logic, reveal moments. Each room is a complete little world that has to land in under five minutes.
  • The standard. Once a design works, it gets rolled out across every venue we build and license. Your work ships to two continents.

The production work (roughly a third of the job)

Good design that nobody can build is worthless to us. You'll also carry the drawings:

  • Venue floor plans, from empty shell to final layout. Room grid, central corridor, circulation, reception, lockers, back of house.
  • Working around real buildings. Columns, structure, fire compartmentation, landlord constraints.
  • Fabrication and elevation drawings our shops can build directly from
  • Coordinating power, data and AV positions with our technical team. Sockets, network drops, TV mount heights, ceiling suspension points.
  • Material and finish schedules, and keeping the spec library current as we scale

Day to day

  • Working directly with our build team, steel and set fabricators, and venue operators
  • Designing to a real budget and a real ship date
  • Specifying surfaces, signage and props that survive heavy public use
  • Travel to venues during install

What we're looking for

  • A portfolio of built work. Not renders. Things that exist.
  • Background in scenic design, production design, exhibit design, interior architecture, themed entertainment, hospitality or retail environments
  • You draw as well as you design. You can hand a set of plans to a fabricator and they don't need to call you.
  • You design for how something gets made. You know what a CNC file, a flat pack and a shipping container do to a design.
  • Fluent in metric and imperial. Our builds run across the US and Europe.
  • Comfortable being the only designer in the room and making the call
  • Durability instinct. You've watched the public destroy something you made and learned from it.

Nice to have

  • Location-based entertainment, escape rooms, museums, trade show or theatre experience
  • Lighting design chops
  • AutoCAD, Vectorworks, Rhino, SketchUp, Adobe CS
  • Hands-on shop skills

Why this is a good job

Small team, no design bureaucracy, decisions get made in a day. You will see your work built within weeks and then see it copied into venues on two continents. Based in Rhode Island, with travel to venues.

To apply

Send a resume and a portfolio link. Applications without a portfolio will not be reviewed.

Pay: $60,000.00 - $85,000.00 per year

Benefits:

  • Employee discount
  • Flexible schedule
  • Paid time off

Application Question(s):

  • Please share a link to your portfolio.
  • Have you designed a physical space or set that was actually built and used by the public? Briefly, what was it?
  • Have you produced floor plans or fabrication drawings that a shop built from? What software do you draw in?
  • Are you able to work on site in Cranston, RI five days a week?
  • What is your expected annual salary?

Work Location: In person

Salary : $60,000 - $85,000

If your compensation planning software is too rigid to deploy winning incentive strategies, it’s time to find an adaptable solution. Compensation Planning
Enhance your organization's compensation strategy with salary data sets that HR and team managers can use to pay your staff right. Surveys & Data Sets

What is the career path for a Experience Designer (Interior + Scenic) - Immersive Entertainment?

Sign up to receive alerts about other jobs on the Experience Designer (Interior + Scenic) - Immersive Entertainment career path by checking the boxes next to the positions that interest you.
Income Estimation: 
$51,621 - $73,800
Income Estimation: 
$58,748 - $83,051
Income Estimation: 
$51,621 - $73,800
Income Estimation: 
$58,748 - $83,051
Employees: Get a Salary Increase
View Core, Job Family, and Industry Job Skills and Competency Data for more than 15,000 Job Titles Skills Library

Job openings at Time Mission

  • Time Mission Nyack, NY
  • Run the venue. Shape the game. Time Mission is a social gaming adventure: teams of 2 to 5 race through 25 immersive mission rooms in one timed session. Out... more
  • 19 Days Ago


Not the job you're looking for? Here are some other Experience Designer (Interior + Scenic) - Immersive Entertainment jobs in the Cranston, RI area that may be a better fit.

  • Level99 Entertainment Providence, RI
  • WHO WE ARE Level99 is a sprawling playground designed for adults with over 50 life-sized mini-games where Players dodge axes, crack puzzles, and outsmart r... more
  • 1 Month Ago

  • Citizens Johnston, RI
  • Description The Experience Designer plays a critical role in shaping customer and colleague experiences across the branch and advisory ecosystem—grounded i... more
  • 23 Days Ago

AI Assistant is available now!

Feel free to start your new journey!