What are the responsibilities and job description for the Senior Gameplay Engineer position at The Walt Disney Studios?
This is not a remote role. You must be in the local area or be willing to relocate.
About The Role
The Office of Technology Enablement (OTE), a division of The Walt Disney Company, is embarking on a mission to build the future of XR experiences across all Disney segments.
Working with top-class industry talent, this role is perfect for the accomplished game engineer looking to create something magical – from focused R&D projects to working with different business units on new ways to experience the characters and stories you love.
OTE is looking for a uniquely talented Senior Gameplay Engineer to join us on this ambitious and exciting initiative. If you are an experienced game programmer with a love of Disney properties, you’ll want to check out this opportunity!
This role will report to the Director of Development.
What you Will Do:
The hiring range for this position in Burbank, CA is $141,900.00-$190,300.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
About The Role
The Office of Technology Enablement (OTE), a division of The Walt Disney Company, is embarking on a mission to build the future of XR experiences across all Disney segments.
Working with top-class industry talent, this role is perfect for the accomplished game engineer looking to create something magical – from focused R&D projects to working with different business units on new ways to experience the characters and stories you love.
OTE is looking for a uniquely talented Senior Gameplay Engineer to join us on this ambitious and exciting initiative. If you are an experienced game programmer with a love of Disney properties, you’ll want to check out this opportunity!
This role will report to the Director of Development.
What you Will Do:
- Leverage your knowledge to help implement a collection of interactive experiences based on Disney’s robust portfolio of characters and worlds.
- Be an active, hands-on participant in the process, directly writing code and working daily with design/production/art to establish and achieve goals for each interactive experience.
- A significant portion of this work will involve implementation using Unreal. This role will require a willingness and ability to operate within the limitations of that ecosystem and grow with it as the functionality matures.
- Empower designers by serving as their main support avenue during the development process.
- Find creative ways to overcome hardware limitations, maintaining a positive outlook along the way.
- Work closely with other members of the engineering and creative teams to ensure that implementation quality is maintained. Be an advocate of stability and flexibility.
- Champion Disney and team values. Maintain a ‘guest-first’ mentality by being an advocate for the audience experience.
- Serve as a key team member of a growing XR development team at Disney.
- 5 years of experience developing console/PC/mobile games or other digital interactive entertainment.
- Experience with Unreal Engine 4/5 at the native (C ) level.
- Participated in the creation and release of a commercial product, in a hands-on programming role. Was one of the main authors of a major gameplay system.
- Served as a programmer during the prototype phase of a project. Understands the difference in requirements/goals between prototyping and production.
- Understands and implements the following concepts at a production-quality:
- C code (Performance Impact, Memory Management, Inheritance, etc.)
- Client/Server architecture (Replication, Client-side Prediction, Movement Syncing, etc.)
- Game Mathematics (Linear Algebra, Vector Math, Kinematic Physics, Collision, etc.)
- Ability to guide engineers.
- A Bachelor’s degree in Computer Science or equivalent combination of education and experience.
- Shipped products for Apple Vision Pro, Meta Quest or other VR Platforms.
- Graphics Programming, Mobile experience, and familiarity with Online Services are all bonuses.
- Experience with developing and publishing Unreal content.
- Has a broad understanding of XR experiences and the various devices that are available on the market
The hiring range for this position in Burbank, CA is $141,900.00-$190,300.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Salary : $141,900 - $190,300