What are the responsibilities and job description for the Sound Designer (Retro Studios) position at Nintendo?
Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Description Of Duties
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Description Of Duties
- Contribute to all aspects of sound design, implementation, post-production, and audio engineering.
- Coordinate with game designers and the audio team to reach audio aesthetic goals.
- Author design briefs and feedback for outsourcing teams.
- Assist with audio R&D and tool development.
- Demonstrable passion for developing high quality audio and games.
- Seek and be open to feedback and suggestions from others.
- Be flexible and responsive to the needs of the team and value working relationships.
- Collaborate with other disciplines such as Tech Art, Animation and Design to understand gameplay requirements, technological issues and how they relate to sound design and implementation.
- Conduct and assist with field recordings.
- This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
- 5 years of industry related experience (with two or more published AAA game credits).
- Extensive knowledge and experience with audio implementation into games, including dynamic runtime systems design and implementation.
- Extensive audio recording, processing, and mixing skills – particularly with sound effects and dialog.
- Extensive knowledge and experience with synthesizers and signal filtering techniques.
- Comfortable defining, tracking, and managing thousands of game assets.
- Experience with task tracking systems such as Jira, Monday, etc.
- Excellent PC/Mac skills and proficiency with word-processing, spreadsheet, and database applications.
- Excellent organization and communication skills.
- Good work ethic and a positive attitude.