What are the responsibilities and job description for the Producer - Audio & Localization (Retro Studios) position at Nintendo?
Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Description Of Duties
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Description Of Duties
- Support the audio team and localization efforts to define, track and prioritize work based on product readiness, critical path needs and development priorities.
- Support tracking of localization-ready content, text/VO dependencies, approvals, and delivery status across internal teams and external partners.
- Help define and track overall audio development budgets, including forecasting internal costs and outsourced/vendor budgets.
- Support departmental initiatives by facilitating meetings, taking notes, resolving blockers and capturing/following up on action items.
- Work across disciplines with Leads, Feature Owners, Stakeholders, and dependent groups to capture, vet, organize, prioritize and track work.
- Coordinate and run sprint and milestone planning, reviews and retrospectives.
- Track team velocity and scope vs capacity data to continuously improve accuracy with future sprint and milestone commitments keeping plans up to date.
- Communicate high level status (on track, at risk) and use historic data to inform strategies to hit long term milestone goals.
- Share and refine risk mitigation strategies with Department Directors, Lead Producer and VP of Development.
- Collaborate with other producers and departments to establish and refine content pipelines and development processes.
- Coordinate with the Quality Assurance department for build deployments and build notes.
- Liaise with publisher/legal and studio finance to manage drafting and approval of vendor contracts.
- This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
- 7 years of experience in game development as a Producer or Project Manager of cross discipline teams.
- Prior experience in an audio role in game development
- Experience coordinating with engineering, art, and design-based game development professionals.
- Deeply familiar with pre-production and production phases of AAA game development.
- Deeply familiar with Jira, Confluence and other Atlassian products.
- Excellent soft skills with a firm yet supportive demeanor.
- Excellent written and verbal communication skills.
- Excellent time management skills.
- Familiarity with Excel.
- Familiarity with Miro or similar collaborative whiteboard solutions.
- Familiarity with ShotGrid/Flow.