What are the responsibilities and job description for the Lighting Artist [Contract] (Retro Studios) position at Nintendo?
THIS IS AN ONSITE CONTRACT POSITION – Austin, TX
Position Includes
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Description Of Duties
Position Includes
- Paid weekly
- Health care benefits available
- Paid time-off provided
- Paid holidays observed
- Access to Nintendo discounts
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Description Of Duties
- Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.
- Establishes strong color palettes, value structures and compositions through lighting.
- Adjusts post effects for level including exposure, color grading, fog, bloom, etc.
- Communicates with level art and design to ensure lighting is achieving art and gameplay goals.
- Maintain visual continuity and performance throughout the game.
- Provide timely and clear feedback to external partners on the lighting of levels.
- This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
- Exceptional eye for color, value and composition expressed through lighting.
- Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.
- Solid understanding of PBR rendering and the interaction between materials and lighting
- Understanding of real-world lighting values and exposure, and how they affect an image.
- Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.
- Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.
- Is self-motivated and can work through and solve problems.
- Able to manage and organize work in order to meet deadlines.
- Interested in the study and expression of light through photography or painting is a plus.
- Experience using an industry standard renderer like Arnold, Renderman, V-ray, Octane, Mitsuba, etc. is a plus.