What are the responsibilities and job description for the Environment Art Review Artist [Contract] (Retro Studios) position at Nintendo?
THIS IS AN ONSITE CONTRACT POSITION – Austin, TX
Position Includes
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Description Of Duties
Position Includes
- Paid weekly
- Health care benefits available
- Paid time-off provided
- Paid holidays observed
- Access to Nintendo discounts
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Description Of Duties
- Review outsourced environments and assets to ensure all deliverables align with the artistic vision, quality bar, and technical specifications of the project.
- Deliver clear, timely, and actionable feedback to external artists producing high-volume environmental art content.
- Provide accurate time estimates for the creation of individual art assets, as well as full environments.
- Create art assets and/or refine existing ones when needed while maintaining visual and technical consistency with the project.
- Test environments and art assets in-engine to assess visual quality, technical standards, and performance requirements.
- Use debugging tools to analyze performance metrics and propose effective optimization strategies.
- Mentor and guide external artists to strengthen their artistic output, efficiency, and alignment with established best practices.
- Assess external teams’ capabilities to ensure alignment with production, optimization standards, and performance requirements.
- Help produce comprehensive documentation, visual examples, and guidelines covering art asset creation workflows, optimization techniques, and performance requirements.
- Collaborate with external partners and internal departments - including environment, design, lighting, and tech art - to refine and evolve pipelines for the seamless integration of outsourced environment assets.
- This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
- 4 years of experience in video game production as an Environment Artist with a shipped game (or equivalent experience).
- Strong working knowledge of Maya, Substance Painter, and other industry-standard tools.
- Deep understanding of modern game‑production pipelines, including both artistic and technical requirements.
- Strong grasp of fundamental art principles, including color, composition, value, structure, perspective, and basic lighting concepts.
- Solid understanding of world-building fundamentals for games, such as player pathing, focal points/POIs, detail distribution, composition, and set dressing.
- Strong knowledge of asset optimization techniques and the ability to maintain high‑quality visuals within technical constraints.
- Exceptional verbal, written, and visual communication skills.
- Excellent organizational abilities and strong problem‑solving skills.
- Experience creating lighting for environments, doing lighting reviews, and the ability to provide constructive and actionable lighting feedback is a plus.
- Experience working on an outsourcing team or closely collaborating with external vendors/artists a plus.
- Experience leading and/or mentoring a small art team is a plus.