What are the responsibilities and job description for the Silicon Performance Modeling Engineer IV position at Infotech Sourcing?
Job Title: Silicon Performance Modeling Engineer IV
Duration: 12 Months W2
Location: CA Remote
Summary
We are currently seeking a contractor to help generate, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.
This is a contractor position based in the West Coast, Remote.
Key Responsibilities
• Develop, modify & debug AR Models and SW Driver with focus on AR graphics workload and experiences
• Execute and profile the AR graphics workloads on AR prototyping systems.
• Build automation framework for graphics system analysis
• Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack
Duties:
• Develop AR SW and FW based on AR APIs
• Develop AR Models based on AR HW Spec
• Develop Tests for AR end to end system
Minimum Qualifications:
• 5 years of experience in C .3 years experience in Python
• 5 years of experience in software development, software driver, firmware development or hardware development
• Ability to write, manipulate and maintain scripts - Python or similar (Perl, bash/awk, Tcl)
• Experience with understanding HW spec documentation and modeling
• Experience with understanding Graphics and Display Driver APIs
• Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
Preferred Qualifications
• BS in Computer Science/Engineering or equivalent
• MSEE/CS or equivalent experience
• Familiarity with modern Graphics Pipeline & software stack
• Experience in 3D graphics application development, execution and profiling
• Experience with VR/AR development, like Oculus VR and Hololens AR apps and games
• Experience in Graphics and Display Application Development
• Background in Unity or Unreal gaming engines with script and shader programming experience
• Experience in writing models using different flavors of TLM and System
Must Have Skills:
5 years of experience in C .3 year’s experience in Python
5 years of experience in software development, software developer, firmware development or hardware development
Self motivated to take ownership and task, able to drive themselves to completion
Nice to Have Skills:
System C and transaction level modeling (TLM 2.0)
Experience in custom IP block performance/power estimates
Writing in driver code, MSEE/CS or equivalent experience
8-10 years