What are the responsibilities and job description for the Haptics Software Engineer position at Apple?
We are looking for a creative, motivated, and hard-working software engineer to develop drivers, frameworks, and tools for haptics-enabled next-generation Apple products, including iPhone, Watch, Pencil, and Mac. Come join a tightly-integrated team of hardworking engineers to deliver world-class haptic experiences that will be enjoyed by millions of customers!
As a software engineer in haptics, you will work on all stages of the product development cycle with a vertically-integrated technology team. In this role you’ll collaborate with teams across the company, including firmware, algorithms, UI, services, and design teams to deliver a coordinated customer experience.
Minimum Qualifications:
BS/MS in Computer Science or related fields and 3 years relevant industry experience
Strong C/C and object-orientated programming and debugging skills
Expertise in developing system software such as drivers or frameworks
Ability to build tooling with scripting languages such as Python and Bash
Experience with profiling code in both kernel and user-space
Preferred Qualifications:
Familiarity with application-level programming using Objective-C and Swift
Experience with digital signal processing, filter design, and transforming time domain signals
Exposure to wireless data transport concepts and protocol design for real-time wireless streams
Ability to quickly familiarize yourself with code you’ve never seen before
Experience working with microcontrollers, sensors and/or actuators
Experience with AI-assisted development tools and LLM applications in software development
Experience crafting SW interfaces or APIs with customer-facing features