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Systems Engineer

Apple, Inc.
Cupertino, CA Full Time
POSTED ON 5/26/2026
AVAILABLE BEFORE 6/25/2026
Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, Apple Watch and Vision Pro. Our goal is to enable developers and UI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display.\\n\\nWe're a highly technical team working on critical compositing and windowing system components across Apple's platforms. Our mission is to maintain and evolve the compositing infrastructure that powers billions of devices. We tackle challenging problems in scheduler architecture, event processing, security rendering, hardware integration, and legacy system support while maintaining the high-quality standards our users expect.\\n\\nIf you are passionate about building efficient compositing systems, optimizing for new hardware capabilities, and great battery life for millions of users worldwide, we want to hear from you. If you're excited about working across the full spectrum of compositing challenges-from scheduler design to event handling to security features-this role is for you.

We're seeking a talented software engineer to join our UI Compositing team and grow into a key contributor to the core compositing infrastructure that powers all Apple devices. You'll have the opportunity to learn and work across different technical domains-from low-level system optimization to cross-platform feature development-while being mentored by experienced engineers. This role is ideal for someone early in their career who is eager to tackle diverse technical challenges and develop both depth and breadth in their engineering skills.

Bachelor's or Master's degree in Computer Science or related field, or equivalent practical experience\nSolid understanding of computer science fundamentals: data structures, algorithms, and operating systems concepts\nAbility to write code in at least one lower-level language like C, C , or similar (from coursework or projects)\nComfortable working in Unix/Linux environments and using command-line tools\nSome experience with debugging (even from school projects or internships)\nEnthusiasm for learning complex systems and new technologies\nGood problem-solving skills and attention to detail\nWillingness to learn and improve through mentorship and code reviews\nCollaborative mindset and ability to work well with others\nAdaptability and interest in working across different technical areas

Hands-on experience with C, C , or Objective-C (from internships, projects, or coursework)\nExposure to concepts like memory management, threading, or concurrency\nBasic understanding of graphics systems, display technologies, or hardware-software interaction\nExperience using profiling or debugging tools\nCoursework or projects involving operating systems, compilers, or low-level programming\nFamiliarity with debuggers like lldb or gdb, or profiling tools like Instruments\nExperience developing on macOS, iOS, or other Apple platforms\nPersonal or academic projects that involved systems programming\nCuriosity about how hardware and software work together\nInterest in performance optimization or system-level programming\nTrack record of learning new technical concepts quickly\nWillingness to work across different technical areas and problem domains

Salary.com Estimation for Systems Engineer in Cupertino, CA
$91,116 to $109,417
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