Demo

Unreal Engine Technical Director- 1448

aKube Inc
Burbank, CA Full Time
POSTED ON 4/26/2025
AVAILABLE BEFORE 6/26/2025
City: Burbank, CA 91521
Onsite/ Hybrid/ Remote: Hybrid (2-3 days a week onsite)
Duration: 12 months
Rate Range: Up to $89/hr on W2 depending on experience (no C2C or 1099 or sub-contract)
Work Authorization: GC, USC, All valid EADs except H1b


Must have:
  • 2–3 years of experience developing tools within Unreal Engine for real-time pipelines.
  • Strong experience with Houdini, Maya, and Nuke in a production environment.
  • Solid understanding of 3D graphics development, including asset integration, shading, lighting, and optimization.
  • Demonstrated history of building pipelines and workflows for or with 3D Generalists.
  • Experience collaborating directly with production teams to identify needs and deliver technical solutions.
  • Proficiency with Blueprint scripting and implementing tools within Unreal Engine.
  • Comfortable working hands-on in a fast-paced, creative environment with cross-functional teams.

Preferred Qualifications

  • Strong proficiency in C and/or C#.
  • 2 years of experience in 3D engine development in entertainment or production.
  • Familiarity with motion capture, virtual production, or real-time character pipelines.
  • Experience with asset creation (characters, props, sets).
  • Exposure to AI tools, machine learning, or computer vision workflows.
  • Experience using version control (GitHub, Perforce).
  • Proficiency with tools like Blender, Cinema 4D, 3ds Max, After Effects.
  • Previous mentorship or leadership of engineering or technical teams.
  • Agile development experience with Jira, Confluence.

Key Responsibilities

  • Pipeline & Workflow Development: Design and maintain Unreal Engine workflows to enhance production scalability and efficiency.
  • Tool Development: Build custom tools and utilities for artists and developers using Maya, Unreal, and/or Python.
  • Asset Integration: Ensure assets (models, textures, animations) are smoothly integrated into Unreal with performance and quality in mind.
  • Technical Leadership: Provide guidance, mentorship, and technical problem-solving support across teams.
  • Cross-Department Collaboration: Partner with production, design, and technical art to align creative and technical goals.
  • Rapid Prototyping: Test and iterate on new ideas, tools, and systems.
  • Performance Tuning: Optimize rendering, lighting, shaders, and materials for real-time and VR performance.
  • Tech R&D: Stay ahead of the curve with emerging tools, virtual production technologies, and AI-driven solutions.


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