What are the responsibilities and job description for the 3D Character Artist position at AJInteractive?
Company Description
AJInteractive is a small, Michigan-based game development studio currently working on its debut title, "Wolf of the Desert." This unique Stealth Action Third-person Cyberpunk game integrates innovative deck-building mechanics. As a passionate and ambitious team, we aim to create immersive gaming experiences that push creative boundaries. Join us as we build a visionary project that redefines the gaming landscape.
Role Description
This is a remote volunteer role for a 3D Character Artist. The primary responsibilities include designing and creating detailed 3D character models, sculpting high-poly and low-poly models, texturing, and implementing characters into the game engine. You will work in collaboration with the art and game development teams to ensure the characters align with the game's themes and artistic direction. Regular team communication and feedback integration are also key aspects of this role.
Qualifications
AJInteractive is a small, Michigan-based game development studio currently working on its debut title, "Wolf of the Desert." This unique Stealth Action Third-person Cyberpunk game integrates innovative deck-building mechanics. As a passionate and ambitious team, we aim to create immersive gaming experiences that push creative boundaries. Join us as we build a visionary project that redefines the gaming landscape.
Role Description
This is a remote volunteer role for a 3D Character Artist. The primary responsibilities include designing and creating detailed 3D character models, sculpting high-poly and low-poly models, texturing, and implementing characters into the game engine. You will work in collaboration with the art and game development teams to ensure the characters align with the game's themes and artistic direction. Regular team communication and feedback integration are also key aspects of this role.
Qualifications
- Proficiency in 3D modeling and sculpting tools, such as Blender, Maya or ZBrush
- Experience with texturing, UV mapping, and material creation
- Knowledge of character rigging and skinning for animation
- Ability to integrate 3D assets into game engines like Unreal Engine or Unity
- Strong understanding of human anatomy, form, and proportions
- Ability to work collaboratively within a team and communicate effectively in remote settings
- Passion for video games and familiarity with cyberpunk aesthetics is a plus
- Previous experience in game development or a portfolio showcasing character development work is highly desirable