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Senior AI Engineer
ProbablyMonsters Bellevue, WA
Full Time | IT Outsourcing & Consulting 9 Months Ago
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ProbablyMonsters is Hiring a Senior AI Engineer Near Bellevue, WA

About Cauldron™ At Cauldron, we’re passionate about empowering gamers to become the hero of their own adventures. We believe that a great story unites a global community, and we’re assembling the best creative talent in gaming to bring these stories – players’ stories – to life.

Our team is working on an original, industry-defining adventure game and seeks those who want to push the boundaries of not just their craft but player experiences and the industry as a whole.

Cauldron is proud to be part of the ProbablyMonsters family of studios which recently announced the largest Series A raise in gaming history at $250 million, providing us with the resources and creative freedom needed to foster stable, rewarding, and life-long careers.

The RoleWe are looking for an Senior AI Engineer game developer to build core player and creature systems including things like abilities, NPC motivations, combatant behaviors and movement in Unreal.. This individual’s focus will be to bring life to friendly NPCs and create exciting combat encounters. As an engineer they will be collaborating with multiple disciplines to design, implement, and maintain systems and content ranging from behavior systems and navigation to spawning and abilities.

Who You Are

  • You are respectful, trustworthy, open-minded, and approachable
  • You are passionate about working effectively with others
  • You are fluid at writing systems in C , blueprint & scripting languages.
  • You are diligent at writing unit, integration and performance tests.
  • You like to get out of your wheelhouse to help solve difficult problems
  • You are a good communicator & effective at cross team collaboration.
  • You are comfortable and excited about mentoring engineers

What You Will Do

  • Collaborate with multi-disciplinary teams to help design and implement new NPC’s, ambient life and enemy encounters
  • Implement character behaviors using existing systems where possible and expand and create new systems when necessary.
  • Work iteratively to find the fun of new AI characters
  • Help structure AI systems for more robust interactions and performance needs
  • Implement and structure pragmatic, reliable shipping code
  • Communicate risks and tradeoffs of different engineering approaches, architectures, possible solutions for impossible goals

Qualifications

  • 6 Years of experience in craft
  • 4 years of experience working on gameplay
  • Worked on at least 3 shipping titles
  • Worked with at least 2 general engines and toolsets
  • Worked with at least 1 proprietary engine and toolset

Our Commitment To You 

  • A people-first culture founded on respect, trust, approachability, and accountability.
  • A stable home that values your potential, deeply cares about your work-life balance, and is committed to investing in your craft and long-term career.
  • Competitive benefits package including health and family benefits, employee assistance program, flexible and paid time off, financial benefits and professional and personal development.

About ProbablyMonsters™ Established in 2016, ProbablyMonsters is a next-generation independent game company that creates long-lasting studios and exceptional games. Revolutionizing the way AAA game studios are built, ProbablyMonsters provides its teams the resources and creative environment needed to foster stable, rewarding, and life-long careers while delivering best-in-class entertainment through a positive people-first culture. We have built three studios so far. Each of them has a unique identity built around the type of gamer experience they are creating. Knit together inside the ProbablyMonsters family culture, all studios are bonded by the core values of respect, trust, accountability, and approachability. Connected by the company’s mission to unite, guide, and empower developers to create exceptional entertainment experiences, developers at Cauldron are given the confidence, security, and stability to create and ship their games free of distractions. Learn more at www.probablymonsters.com/careers 

Job Summary

JOB TYPE

Full Time

INDUSTRY

IT Outsourcing & Consulting

POST DATE

07/24/2022

EXPIRATION DATE

11/16/2022

WEBSITE

probablymonsters.com

HEADQUARTERS

ISSAQUAH, WA

SIZE

25 - 50

FOUNDED

2016

CEO

HAROLD RYAN

REVENUE

<$5M

INDUSTRY

IT Outsourcing & Consulting

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About PROBABLYMONSTERS

ProbablyMonsters is the first of its kind, as a new category of gaming company that builds sustainable AAA game studios through a people-first culture. We see a world where a positive culture and a well-resourced environment unlocks every developers potential, transforming their imagination into exceptional player experiences. United in this belief, we are building a new paradigm for AAA game studios to inspire a healthier gaming industry for all. Our first teams are: Firewalk with a multiplayer game in progress to be published by PlayStation, Cauldron, developing a narrative-driven game, and ...our third team - not yet named - is focusing on a next-gen co-op RPG project. We are growing at a planned rate. Our inclusive hiring approach and shared purpose has attracted over 200 senior-level developers from 60 major games, entertainment, and tech companies. Those who join our Monster journey will have the opportunity to work on exciting, unannounced AAA tiles alongside skilled, experienced senior talent in an environment of trust, respect, approachability and accountability. The company was founded by Harold Ryan and is headquartered in Bellevue, Washington. Twitter: https://twitter.com/prblymonsters LinkedIn: https://www.linkedin.com/company/probablymonsters Careers: https://www.probablymonsters.com/careers More
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